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Master MonstersEdit

Master monsters are tougher versions of the normal monsters found in the dungeon. They are represented in the game by the red figures, and their stats are listed in the red area on the monster reference cards. In addition to having enhanced powers, master monsters are less susceptible to stunning. When the overlord player removes a stun token from a master monster, he may either move the monster up to its speed or attack once. Any hero who deals the killing blow to a master monster immediately receives a bounty of 50 coins.

Named Monsters Edit

Named monsters (e.g., Narthak) are unique monsters described in the Quest Guide. Like master monsters, they are represented by the red figures. When the heroes encounter a named monster, the overlord player must explain any different or special stats the monster possesses. The overlord player is not required to reveal any special abilities the monster may have. Named monsters are immune to Stun. In most quests, the hero players receive one or more conquest tokens for slaying a named monster.

Large Monsters Edit

Some monsters occupy two, four, or even six spaces on the board. The following special rules apply to large monsters.


  • Large monsters occupy all of the spaces they fill. Line of sight can be traced to or from the center of any of those spaces. Large monsters are not affected by pits unless they move entirely into one. In addition, large monsters cannot climb up or down staircases.
  • Large monsters can only be targeted once by a single attack, even if a Blast or Sweep attack covers multiple spaces occupied by the figure. Likewise, large monsters only take one wound from slime per move, no matter how many spaces containing slime they enter.
  • Hell Hounds and Dragons are oddly shaped, occupying two and six spaces, respectively. They must move in one of the following two ways:
  1. The figure moves one half of its body into a non-diagonal adjacent space while the other half of its body moves into the space(s) that the first half just vacated
  2. The figure moves to a diagonally adjacent space by moving both halves of its body in the same diagonal direction (also called “sidestepping”).
  • Other large monsters occupy four spaces. When moving, these figures move like regular figures, and must always occupy four existing spaces,