A figure with the Leap ability can make a leap attack. To do so, the figure moves in a straight (i.e., not diagonal) line up to twice its remaining movement, ignoring obstacles and enemy figures. This portion of the figure’s movement cannot pass through walls or closed doors, and must end on an empty space. The figure may then make one attack roll against all enemy figures in the spaces it just moved through. A leap attack ignores rolled range, only missing on a miss result. If the attack does not miss, it deals full damage to each figure affected by it. If a leap attack is dodged by more than one figure, only one re-roll may be made (the first dodging player to the attacking player’s left decides which dice, if any, are to be re-rolled). A figure is limited to one leap attack per turn, and the figure cannot move any further after making the attack.